I know there's a common sentiment that modding should be a work of passion with no financial incentive-even some modders feel this way. Bethesda says it will be vetting each mod through an application and approval process, which will (we hope) mean no one can just sneak in with something they didn't entirely make themselves. Been using free mods? You can keep using them, and if Bethesda keeps its word, you won't see a monetized version of an existing mod with new features show up for sale.Ĭreation Club is also a curated system, unlike the Wild West of Steam's disastrous attempt, which was a chaotic come-one come-all invitation that led to people uploading and attempting to sell previously free mods, or mods that weren't theirs, or mods that used code or assets from other mods without permission. It won't monetize any existing mods-everything in the Club will be something new, Bethesda says. Bethesda is hiring modders to create new content for Fallout 4 and Skyrim Special Edition, and charging players to use it. Creation Club, which was announced during E3, is an improvement over the 2015 attempt on Steam in almost every respect.
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